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Fan-made reference tool. Data verified from Steam store page, official media, and community reports. Exact in-game numbers may vary — this is a planning aid, not a datamine. All Warhammer 40,000 content belongs to Games Workshop.

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Cognition Point Optimizer

Model your Adeptus Mechanicus squad composition and forecast Canticle activation timing. Based on verified CP generation mechanics: Servitors earn CP by tanking damage, Rangers by shooting from range, Lexmechanic Tech-Priests generate passive CP.

⚠️ Planning model — not exact game data. CP generation rules are verified from reviews/GUIDes. Specific CP-per-action values, Canticle names, and exact CP costs are estimates — the game is 12 days old and detailed numbers have not been independently extracted. Use for strategy planning, not as an authoritative reference.

Squad Composition

Set your unit counts. The tool calculates Cognition Points per turn based on how each unit type generates CP in-game.

Servitor✓ Verified

Takes damage from enemy attacks

+1 CP per action

1
Skitarii Ranger✓ Verified

Shoots enemy from beyond minimum distance

+1 CP per action

2
Skitarii VanguardCommunity

Estimated: engaging at close range

+1 CP per action

0
Tech-Priest (Lexmechanic)✓ Verified

Passive CP per turn (skill tree)

+1 CP per action

1
Tech-Priest (Dominus)✓ Verified

None — pure damage dealer

0
Sicarian InfiltratorCommunity

No CP generation — damage unit

0
Kastelan RobotCommunity

No CP generation — damage unit

0
Total units: 4CP/turn: 4

Active Stratagems (total Vigilance: 0)

CP Breakdown

Servitor1×1 = +1 CP

Takes damage from enemy attacks

Skitarii Ranger2×1 = +2 CP

Shoots enemy from beyond minimum distance

Tech-Priest (Lexmechanic)1×1 = +1 CP

Passive CP per turn (skill tree)

Total CP/turn4

Canticle Activation Timeline

Offensive Canticle (e.g. damage/accuracy buff)Estimated
Turn 1
Cost: 4 CP|Multiple units have clear shots lined up in the same turn for maximum value.
Defensive Canticle (e.g. heal/repair)Estimated
Turn 1
Cost: 3 CP|Key units (Servitors, Kastelans) have taken significant damage and need recovery.
Burst Canticle (e.g. crit chance/extra action)Estimated
Turn 2
Cost: 5 CP|Burst window — heavy damage dealer is in optimal position and can maximize the buff.
Utility Canticle (e.g. barrier/deployable cover)Estimated
Turn 1
Cost: 4 CP|Pushing through open terrain with limited natural cover options.

Strategy: Strong CP economy — you can activate Canticles every 1-2 turns. Consider adding more damage units since CP is abundant.