Fan-made reference tool. Data verified from Steam store page, official media, and community reports. Exact in-game numbers may vary — this is a planning aid, not a datamine. All Warhammer 40,000 content belongs to Games Workshop.
Dominion Rank Forecaster
Forecast your Necron Dominion power curve. Dominion builds like an XP bar — every point of damage fills it. Higher ranks grant escalating army-wide bonuses. The difference between reaching Rank 6 by Turn 4 vs. being stuck at Rank 2 is the difference between steamrolling and getting ground down.
⚠️ Planning model — not exact game data. The Dominion mechanic (damage → ranks → bonuses) is verified from multiple reviews. Specific damage thresholds per rank are estimates based on proportional scaling. Rank bonus descriptions beyond Rank 3 and 6 are extrapolated. Use the slider to explore different damage scenarios.
Estimated Damage Per Turn
How much total damage does your Necron squad deal per turn on average? This drives Dominion generation. Be realistic — overestimating gives false confidence.
Active Stratagems (total Vigilance: 0)
Dominion Forecast
Damage/Turn
40
Rank 6 by
T11
Rank Timeline
Minor combat buff — small damage or accuracy increase.
Turn 1
~30 dmg
Minor utility buff — possible movement or initiative improvement.
Turn 2
~75 dmg
MILESTONE (~every 3 ranks) — Reanimation Protocols enhanced (verified: faster revives).
Turn 4
~140 dmg
Combat bonus escalation — improved damage consistency.
Turn 6
~220 dmg
Armor penetration improvement — Gauss weapons gain effectiveness.
Turn 8
~320 dmg
MILESTONE — Major army-wide passive unlocks. Community calls this the "steamroll threshold."
Turn 11
~440 dmg
Cooldown reduction — abilities refresh faster.
Turn 15
~580 dmg
Enhanced Reanimation — units can revive more times per battle.
Turn 19
~750 dmg
MILESTONE — Ultimate faction-wide ability. Game-changing power spike.
Turn 24
~950 dmg
Strategy Insight
Your damage output is too low for effective Dominion generation. Necrons are an aggression faction — you need to deal damage to build Dominion. Add more damage dealers and reduce support units. Remember: Dominon resets every mission, so there is no benefit to playing conservatively.
Source: Verified Dominion mechanic — “dealing damage builds Dominion, escalating bonuses at each rank, reset between missions.” (GameTruth, Wargamer). Exact damage thresholds are community-estimated; the proportional relationship (more damage = faster ranks) is verified.