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Fan-made reference tool. Data verified from Steam store page, official media, and community reports. Exact in-game numbers may vary — this is a planning aid, not a datamine. All Warhammer 40,000 content belongs to Games Workshop.

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Dominion Rank Forecaster

Forecast your Necron Dominion power curve. Dominion builds like an XP bar — every point of damage fills it. Higher ranks grant escalating army-wide bonuses. The difference between reaching Rank 6 by Turn 4 vs. being stuck at Rank 2 is the difference between steamrolling and getting ground down.

⚠️ Planning model — not exact game data. The Dominion mechanic (damage → ranks → bonuses) is verified from multiple reviews. Specific damage thresholds per rank are estimates based on proportional scaling. Rank bonus descriptions beyond Rank 3 and 6 are extrapolated. Use the slider to explore different damage scenarios.

Estimated Damage Per Turn

How much total damage does your Necron squad deal per turn on average? This drives Dominion generation. Be realistic — overestimating gives false confidence.

40
Low (Servitors, Lexmechanic)Medium (Warriors, Tomb Blades)High (Lychguard, Deathmarks)

Active Stratagems (total Vigilance: 0)

Dominion Forecast

Damage/Turn

40

Rank 6 by

T11

🐌 SLOW — Risk getting ground down before power spike

Rank Timeline

R1Estimated

Minor combat buff — small damage or accuracy increase.

Turn 1

~30 dmg

R2Estimated

Minor utility buff — possible movement or initiative improvement.

Turn 2

~75 dmg

R3MILESTONE✓ Verified

MILESTONE (~every 3 ranks) — Reanimation Protocols enhanced (verified: faster revives).

Turn 4

~140 dmg

R4Estimated

Combat bonus escalation — improved damage consistency.

Turn 6

~220 dmg

R5Estimated

Armor penetration improvement — Gauss weapons gain effectiveness.

Turn 8

~320 dmg

R6MILESTONE✓ Verified

MILESTONE — Major army-wide passive unlocks. Community calls this the "steamroll threshold."

Turn 11

~440 dmg

R7Estimated

Cooldown reduction — abilities refresh faster.

Turn 15

~580 dmg

R8Estimated

Enhanced Reanimation — units can revive more times per battle.

Turn 19

~750 dmg

R9MILESTONEEstimated

MILESTONE — Ultimate faction-wide ability. Game-changing power spike.

Turn 24

~950 dmg

Strategy Insight

Your damage output is too low for effective Dominion generation. Necrons are an aggression faction — you need to deal damage to build Dominion. Add more damage dealers and reduce support units. Remember: Dominon resets every mission, so there is no benefit to playing conservatively.

Source: Verified Dominion mechanic — “dealing damage builds Dominion, escalating bonuses at each rank, reset between missions.” (GameTruth, Wargamer). Exact damage thresholds are community-estimated; the proportional relationship (more damage = faster ranks) is verified.